Eligibility
The Junior 2 Day Grade is restricted to teams consisting of any players (girls or boys) up to Standard 4.
Competition Format
Teams are selected by the Association from the Junior grading round to play in grades of four teams. Each
team plays the other teams in its grade once.
The Junior 2 Day competition commences in October, and concludes at the end of the round robin. If teams
are tied and time permits, a two day final will be played.
Match Format
Matches are two (2) innings per team. Innings are limited by time.
Each two (2) day match is of six (6) hours duration, in two (2) sessions of three (3) hours each.
Compulsory Declaration
The team that bats first shall have up to half the available playing time for its innings, at which time
it shall declare (allowing ten (10) minutes between innings). If no time has been lost (eg weather, ground conditions, opposition
team not ready to start on time) during this innings, the compulsory declaration shall be at 12.00 noon (7.30pm on
Fridays).
If any time has been lost prior to the declaration, the remaining available time for the whole match is to
be halved and a further adjustment made to allow for the ten (10) minutes between innings.
The match must end at the end of the over being bowled at 12.00 noon (7.30pm on Fridays).
Voluntary Declarations:
A team must bat for a minimum of 1 hour or 18 overs (whichever comes first) before any declaration can be
made. Refer WDSCA General By-Laws No. 14.
Balls per Over
There shall be six (6) balls per over.
Over Rate
The expected minimum over rate is eighteen (18) overs per hour. This has been set in an attempt to encourage
fair play.
Pitch Length
Recommended length of pitches for Juniors is 18 metres. On full size (20.12m) pitches, it is recommended
that some tape be placed as a bowling crease about 2 metres in front of the batting crease.
Bowling Restrictions
All players MUST bowl two (2) overs before any other player commences a third over (2nd spell).
In an effort to achieve this, no bowler shall bowl more than 2 overs per spell. The bowler may not commence bowling
a new spell for a minimum period of 4 overs. Each bowler will bowl no more than a total of eight (8) overs In an Innings.
If a player Is reluctant to bowl they should be gently encouraged to do so. However, If a player Is adamant they do not
wish to bowl, or If a player Is Injured thus ruling them out of bowling, the coach of that player should approach the opposition
coach and let him know as a courtesy.
Wides
Only two (2) wides in each over will be counted as runs to the batting side. No extra balls are to be bowled
when wide balls have been called.
If the bowler bowls the ball so high over or so wide of the wicket that, in the opinion of the umpire it
passes out of reach of the striker, standing in a normal guard position, the umpire shall call and signal ‘wide ball’
as soon as it has passed the line of the striker’s wicket.
The umpire shall not adjudge a ball as being wide if:
a) the striker, by moving from his guard position, causes the ball to pass out of his reach.
b) the striker moves and thus brings the ball within his reach.
NOTE: This is the Law in ordinary cricket. The TV one day cricket rule for leg side or height does NOT apply.
No Balls
No Balls shall NOT be called.
Junior bowlers are to be encouraged to concentrate on their bowling action, rather than the position of their
feet in relation to the crease.
LBW
The LBW law is NOT applied. However, coaches and umpires are requested to explain the LBW Law to Juniors.
Let the bowler know if a particular delivery would have been a LBW.
10 Metres Rule (Fielding restriction)
The ONLY players allowed within (ten) 10 metres of the batsman are the wicket keeper and slips fielders.
(This is a New Zealand Cricket Council recommendation for Under 16 Grades and below.)
The rule IS TO BE STRICTLY OBSERVED in the interests of safety for the children.
Follow On
The team batting first may enforce the follow on if it has a lead of 75 runs over the team batting second.
Retired Batsmen
A batsman retired including those retired hurt, may resume their innings after all other team members
have batted.
12th Man/Replacement of Players
A maximum of three (3) players may be replaced for any reason on the second day of the match. Replacement
players may bat and bowl but may not bat in the same innings as the player the replaced. This dispensation is expected to
be used reasonably and not for undue advantage.
Determination of Result
Outright Win:
If both teams complete two (2) innings, the team with the most runs is the outright winner.
1st Innings Win:
If either team does not complete both its innings, then the match is decided on the first innings. The team
with the higher 1st innings score is the 1st innings winner.
Draw:
If the team batting second is not dismissed in its first innings, the match is drawn.
Tie:
If the score is exactly tied at the end of the match (regardless of the number of wickets lost by the team
batting last), both teams having batted twice, the result is a tie.
1st Innings Tie:
If the match is not completed for an outright result, and the score was exactly tied at the end of the first
innings, the result is a 1st innings tie.
Points
Outright Win 10 points
1st Innings Win 5 points
Tie 5 points each
Draw 3 points each
1st Innings Loss 1 point
1st Innings Tie 3 points each
Outright Loss 0 points
Limited Over Conditions (where 1st day is cancelled)
Where two or three day matches are reduced to one day, the match shall be played under the match conditions
for Senior 1 Day Matches.
Drinks Intervals
A drinks interval may be taken in each innings, at intervals not less than 40 minutes. (It is recommended
that these be every 45 minutes.)
A change of innings shall be counted as a drinks interval.
Drinks must not take more than five (5) minutes from the end of one over to the commencement of the next.